Dec 24, 2007, 11:41 PM // 23:41
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#101
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Sirugel Kai
i just dont like having to watch everything on my screen to use melandru
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Read: "I am bad at GW".
Ease of use is irrelevant. If the most awesome ability in the game took a year of practice to use correctly, it would still be the most awesome ability in the game. In point of fact, this is the kind of thing that good games are made of - good abilities that take skill to use correctly, and bad abilities that take no skill to use. The good players, then, are the people who bother to learn how to use those good abilities correctly.
Thanks for playing.
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Dec 24, 2007, 11:41 PM // 23:41
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#102
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by ibreaktoilets
wtf m8 hu b idit
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People who think Chuck Noris Beats Bruce Lee
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Dec 24, 2007, 11:42 PM // 23:42
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#103
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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y dey tink dat dat stupd
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Dec 24, 2007, 11:50 PM // 23:50
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#104
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Academy Page
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Quote:
Originally Posted by Burst Cancel
Read: "I am bad at GW".
Ease of use is irrelevant. If the most awesome ability in the game took a year of practice to use correctly, it would still be the most awesome ability in the game. In point of fact, this is the kind of thing that good games are made of - good abilities that take skill to use correctly, and bad abilities that take no skill to use. The good players, then, are the people who bother to learn how to use those good abilities correctly.
Thanks for playing.
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Watching everything on your screen and pressing some buttons with numbers on this isnt hard. it takes about 15 minutes to get used to a build
its annoying.
Also if the best ability in the game takes a year of practice to master.. thats quite pitiful >.> <.<
Last edited by Sirugel Kai; Dec 25, 2007 at 12:39 AM // 00:39..
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Dec 25, 2007, 02:27 AM // 02:27
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#105
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Sirugel Kai
i tried out melandru and i have to say.. i really dont like it and its not because of energy.. I admit its better then balthazar, but since it only lasts 62 seconds i find myself recasting it quite a bit.. Balthazar is 79 seconds wich is a lot easier to keep up and more relaxing to use
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no. its easier just to cycle your avatar on the regcharge, or every other recharge of eternal aura. you should be casting eternal aura on recharge to keep AoHM and HoF up as long as possible.
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Dec 25, 2007, 04:14 AM // 04:14
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#106
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Sirugel Kai
Watching everything on your screen and pressing some buttons with numbers on this isnt hard. it takes about 15 minutes to get used to a build
its annoying.
Also if the best ability in the game takes a year of practice to master.. thats quite pitiful >.> <.<
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In other words, you have no argument.
Melandru rocks face, and Balthazar is a steaming pile of shit. There's really nothing to discuss here.
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Dec 25, 2007, 04:34 AM // 04:34
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#107
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Closest Dumpster.
Guild: Liars, Cheats and Thieves [Liar]
Profession: Mo/
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PvP = melandru
PvE = Balthazar
why? rarely do you need to be unnafected by conditions in Pve. If you have a good enough team, or heroes, you should be able to jsut kill everything, before conditions cause trouble. yes the +100hp is nice, but id much rather have +40Al and worry less about high dmg being dealt to me.
for PvP on the other hand, Balth is almsot useless, as a quick blind or cripple, will destroy your whole world. this is where imo, Melandru rocks!! No conditions means no real way to shut down an attacker unless hexes are applied.
oeverall i think these 2 balance out, because they are simply not comparible PvP/PvE wise...
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Dec 25, 2007, 04:45 AM // 04:45
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#108
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by ibreaktoilets
y dey tink dat dat stupd
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Because they take a large amount of crack, or there smoking something stronger than crack.
Quote:
PvP = melandru
PvE = Balthazar
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Balthazar = pve?
What kind of crazy world have I gone in.
Odd, the sky is still blue (kind of purple now that its night)
I still have 5 fingers..... am I actually not imagining this?
Funny, you'd be surprised how much +100 means in PvE.
Monsters will choose other players/henchmen over you, they like to target lowest hp targets.
If you have the highest hp, taking large amount of damage isn't your worry.
So your taking this skill for +40 armor and a speed boost?
Well you know...if you have someone using "Save Yourselves" then that +40 armor idoesn't even exist. So Now your taking an elite for a 33% speed boost that has about 60 seconds downtime once its duration ends?
GENIUS!!!!!.
Oh sure if you don't have access to Save yourselves Balthazar looks a bit better.
Then you figure in that +40 armor, doesn't mean much when Protective Spirit is put on you.
Oh Wait it deals (armor affected) holy damage.
hmm out of the hole game where am I really going to need that?
Not the Desolation, wurms can access almost any place undead are.
Oh Right kryta...in normal mode? Lolz no.
In HM? I don't know...we have smiters who are like....made to deal with that crap.
Balth sucks.
Smiter> Balthazar vs undead.
Save yourselves > balthazar.
Elite wasted on speed buff > Lame.
Charge is an exception, Talon silver wing/Devona are useful because of that =P
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Dec 25, 2007, 04:46 AM // 04:46
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#109
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
Originally Posted by Holy
PvE = Balthazar
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Melandru and Lyssa still own balthazar hands down in PvE. Melandru lets you use Wearying Strike for unconditional deep wound, plus you get other nice benefits such as the +100 health and not having to worry about blind. Lyssa let's you constantly hit for 80-100+ damage when you combine it with an IAS and some 1/2 attack speed skills. Balthazars +40 armor and running 33% faster is pretty useless in PvE. If you do ever see someone using AoB it's almost always due to the fact that the person wants to look cool.
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Dec 25, 2007, 04:51 AM // 04:51
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#110
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Closest Dumpster.
Guild: Liars, Cheats and Thieves [Liar]
Profession: Mo/
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well it proves im not much of a dervish guy...now that i look at it, dmg wise Melandru and Lyssa must be top of that chain.
but staying alive and dealing dmg im gonna guess Dwayna.
Balth, now that you mention it, doesnt at all seem that usefull.
some pointers im gonna take when making my dervish
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Dec 25, 2007, 04:54 AM // 04:54
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#111
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
Originally Posted by Holy
well it proves im not much of a dervish guy...now that i look at it, dmg wise Melandru and Lyssa must be top of that chain.
but staying alive and dealing dmg im gonna guess Dwayna.
Balth, now that you mention it, doesnt at all seem that usefull.
some pointers im gonna take when making my dervish
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Well the healing you get from Dwayna isn't really anything special. A monk can easily clean that up for you. The only time I'd ever consider bringing Dwayna would be if I was going into a hex heavy zone that had blurred vision, or other similar hexes. Even than it's not very useful, hero and henchie monks are usually pretty good at cleaning up hexes. Basically Melandru is always a solid choice, and if you don't want to worry about intense e-management you can run Lyssa.
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Dec 25, 2007, 06:52 AM // 06:52
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#113
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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well I'm bored/wandering around randomly so I'll throw my two cents into this little ring of fire.
Personally I prefer Lyssa over Melandru almost all the time (at least in pve). The lower energy cost alone is great, but then it gives me a larger energy pool to work with, meaning I can spam higher cost, and just plain more enchants and scythe attacks. And all that's not to mention the subtle yet powerful increase in damage offered by Lyssa.
I didn't really notice how much the extra damage to foes activating skills was until I switched back to Dwyana, and Melandru. Using any other avatar I just don't feel quite as potent a damage dealer.
I have yet to face anything that inflicts enough conditions to make me want to take melandru over lyssa. With a few enchants on my bar mystic regen makes for all the survivability I need. and if I'm facing heavy enchant removal, then more than likely I'm also facing heavy hex throwing, in which case Dwyana gets a quick jump onto my bar.
again just speaking from my pve experience.
oh and for balth, I found a use for him, a fun little AoE crippler/immobilizer to keep the baddies under the magnifying glass from ele's for a lot longer.
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Dec 25, 2007, 06:58 AM // 06:58
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#114
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Wilds Pathfinder
Join Date: Sep 2007
Guild: Textual Harassment [kTHX]
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I usually don't use the avatars, I don't find them amazingly useful.
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Dec 25, 2007, 09:24 AM // 09:24
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#115
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Sirugel Kai
it takes about 15 minutes to get used to a build
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But it takes alot longer to master.
Quote:
Originally Posted by Holy
Well it proves im not much of a dervish guy
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Don't post in a forum for a profession you don't play, or have knowledge about.
Quote:
Originally Posted by Sirugel Kai
Imo this seems better then melandru,
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You are a funny guy.
Oh.. this was not a joke? Zealous renewal and lyssa's assault.. with an avatar granting +20 energy. Wtf is wrong with you? 9-12 mysticism and zealous scythe is all the e-management a Dervish should ever need.
If you're using Lyssa, you are wanting the biggest DPS bar possible. No need to spec 8 earth for mystic regen. This is one of the builds where taking self heal is a nono.
Rebirth.. why? If you are going to run from the frontline in order to save yourself and then res up the whole team, it's no wonder monsters leaked through and wiped you all. Just take a midbattle res.
And lastly, not one timed attack on a lyssa bar = fail.
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Dec 25, 2007, 10:24 AM // 10:24
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#116
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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It's amazing how much difference a well-built Lyssa build will make in a party. You might not be the tankiest character around, but it helps drop things - especially rather lethal casters - nearly twice as fast sometimes.
Sometimes you might want a defensive skill there - I use Great Dwarf Armor, since it gives a small HP boost along with counting as an enchantment (energy gain on end), although Conviction is nearly as good, save needing Earth Prayers - but quite often going full DPS is exactly what the doctor ordered.
The bar I've been using for that;
[skill]Victorious Sweep[/skill][skill]Radiant Scythe[/skill][skill]Eremite's Attack[/skill][skill]Heart of Fury[/skill][skill]Aura of Holy Might[/skill][skill]Avatar of Lyssa[/skill][skill]Eternal Aura[/skill][skill]Sunspear Rebirth Signet[/skill]
This will, quite seriously, do over 100 damage to most enemies on a regular basis. If you're attacking casters, it can spike over 200 sometimes. If you're attacking Undead, it can be even worse; I have a screenshot of a hit to a Hellhound on Sanctum Cay doing 648 damage (granted that's with Frenzy on and probably a critical hit too, plus their armor isn't very high). Absolutely blows AoB out of the water anywhere.
I generally use a Sundering scythe as my main since it does plenty of damage, with a Zealous (Droknar's Reaper to be precise) as a swap-in when I get low in energy. You have to be going for it to run out of energy though... the most common skills are 5e, and it usually easily lasts through a battle.
And for the record, avatar durations aren't really a big issue if they're at least around a minute... a 25% longer duration over Melandru isn't really worth worrying about. If you're using a zealous scythe and Heart of Fury (which you should be with Melandru) you can make the 25e back pretty quickly.
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Dec 25, 2007, 10:33 AM // 10:33
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#117
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Pre-Searing Cadet
Join Date: Dec 2007
Guild: The Veins Of Power
Profession: D/R
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I go for Dwayna and Lyssa. Lyssa is very good in ab and pvp for elementalist because they have much 2 sec spells. And dwayna for farming if you need to go across mobs that cause to make you slower just throw a couple of skills and the hexes are gone.
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Dec 25, 2007, 11:28 AM // 11:28
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#118
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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I always use Balthazar For PvE. But seriously, I do. Hes always good for running through things, like if you only want to aggro a small section of monsters, you can just run in with a bow, fire 1 and run back before they catch up to you. He also works for my tank build.
But for pvp, mention to Lyssa and Melandru, for both either doing decent damage or the energy.
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Dec 25, 2007, 01:51 PM // 13:51
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#119
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Splitisoda
you can just run in with a bow, fire 1 and run back before they catch up to you.
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Having your monk cast PS on you reduces the need to fear incoming spells / arrows.
Quote:
He also works for my tank build.
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How badly do you want to fail at GW?
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Dec 25, 2007, 05:28 PM // 17:28
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#120
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Wilds Pathfinder
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Melandaru is my favorite, deep wound spam is awesome in pvp and pve. Lyssa is pretty good too if you can activate its ability a lot. I guess Lyssa might be better than Melandaru in pve because casters don't kite and are constantly casting.
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